Joseph Dodd

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PORTFOLIO

What I Have Been Working On

"Where science meets creativity!"

mobile

HEWLETT PACKARD ENTERPRISE

Includes Case Study

mobile

CACI / TICOMGEO

Includes Case Study

mobile

WIN REALITY

Includes Case Study

mobile

RAM QUEST

mobile

DATA VISUALS

mobile

LAUREATE

ABOUT

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My primary goal in my professional journey is to turn complexity into possibility, driven by a deep desire to simplify and improve lives. I earned a Bachelor's of Science degree in Interaction and Visual Design, and continued my education through the Interactive Design Foundation.

My skill set encompasses narrative user experience, interactive prototyping, effective wireframing, traditional art, visual design, illustration, 3D design, and storytelling. This diverse background contributes to my creative and intuitive design approach, particularly in enterprise-level design, SaaS, and B2B environments.

I have experience designing for various platforms such as desktop, web, and mobile devices, utilizing tools like Adobe Creative Suite, Figma, InVision, 3Ds Max, Visual Code, along with proficiency in HTML, CSS, and JavaScript.

Feel free to explore some of my work, and please reach out if you resonate with my approach. Thank you for visiting!

SKILLS

skills
  • Designed UI/UX in corporate, and startup environments with experience in managing business objectives, consumer brand communication, conducting and interpreting market research and usability testing, and cross-team collaboration.
  • Through user research and usability testing I was able to help design and create forward thinking user interfaces that helped improve user experience. This aided me in solving UX and visual design challenges with customer and user guidelines in mind.
  • Able to design for multiple platforms (desktop, mobile, web, tablet, etc.).
  • Able to work under pressure and thrive in fast-paced work environment while maintaining high quality results.
  • Solid grounding UI/UX design, traditional art, 2D/3D art and modeling. Versatility to quickly adapt to different art styles. Skilled in creating textures/lighting of various styles realistic to stylized.
  • Bachelor of Science with a heavy emphasis on Design and User Interface.

HOW I WORK

My Core UX Principles

  • Be the Voice of the User!
  • “Why are we building this?”
  • Develop a Plan and a Process
  • Stay Usable, Consistent
  • Understandable & Accessible
  • Focus on MVP, Consider Nice to Haves
  • Study User Patterns
  • Keep User Journey Understandable
  • Visual Grammar & Personality
  • Feedback Matters

My Process

Empathize & Identify
  • Why are we creating this?
  • What problem/need are we solving?
  • Who are the target users?
  • What is the timeline?
Initial Design Meeting
  • Get manager/companies thoughts & directions.
  • Get an idea of branding needs.
  • Get an idea of the timeline expected.
  • Whiteboards are fun!
Research
  • Is there Competition?
    • What works & what fails?
  • Review similar products.
  • Interview potential users.
  • Sketch out ideas
    • Wire-Frames
    • Flow-Charts
    • Features
  • Figure out MVPs & Nice to Haves.
Ideate
  • Give team feedback, results & plan.
  • Receive feedback & whiteboard design thoughts.
  • Decide on best design processes to use
    • Some Examples:
      • Personas
      • Card-Sorting
      • Use-Case Stories
      • Types of User-Testing
      • Flow-Chart Detail Level
      • Prototypes - Static or Interactive
  • Design in digestible chunks.
  • Design low-fidelity flow-chart.
  • Use flow-chart to design low-fidelity wire-frame.
  • Design Meeting for feedback.
Design
  • Create basic prototype based on feedback & wire-frame.
  • Start work on Pattern Library & Style Guide.
  • Design Meeting for design overview & feedback.
  • Get user feedback.
  • Iterate prototype based on feedback.
    • Design, Review, Revise, Repeat
    • Most time of process is spent here.
    • Nail Down MVPs
    • Consider Nice to Haves
    • Finalize Pattern Library & Style Guide
  • Depending on timeline - User Interviews & Testing.
Development
  • Development can start working on "features" framework.
  • Develop in small chunks.
  • Test often.
  • User Interviews & Testing
Finalize
  • QA the heck out of it!
  • Depending on timeline - One more round of User Testing & Interviews.
  • Release product and turn users into promoters!
  • Post-Mortem

CONTACT ME